“To be clear, this is a philosophy rather than a tech limitation. “Our goal has always been to incorporate elements from shared world games without the game ever feeling like it’s veering into massively multiplayer territory,” Barriga explained. Game director Luis Barriga took the time to clarify that Blizzard’s sequel definitely isn’t an MMORPG, despite some similar features. But you will come across folks roaming around towns and participating in world events.ĭetails are vague, but Blizzard says they’re working on a way to create a shared world with random player encounters without compromising the studio’s goal of bringing a darker atmosphere to the game more akin to Diablo 2 Dungeons are instanced, meaning you won’t find randoms during raids with your party, nor will key story moments be interrupted by other players. Diablo 4 seems to be embracing its MMO side, as the new entry will demand a constant internet connection for players to play together in a shared world.
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